4 Lessons from Paladins of the West Kingdom for Aspiring Board Game Designers

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In March of 2019, Paladins of the West Kingdom by Garphill Games raised nearly a million New Zealand dollars (around $600,000 USD) on Kickstarter. Ever since then, Paladins of the West Kingdom has been on the Board Game Geek Hotness list nearly every time I’ve checked. For this reason, we are going to dig into what makes this game so successful.

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But first, here’s a brief explanation of how the game works, taken from the Board Game Geek page:

The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game’s end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.

1. Board gamers really like themes set in certain time periods.

When you’re making a fantasy board game (or novel), some time periods draw more attention than others. Think of all the fantasy books set in the Middle Ages. That time period is used as the setting for many stories at least partly because readers like and expect it. This is just as true with board games.

This may seem like a pretty superficial point to analyze regarding Paladins of the West Kingdom, but it’s really not. When board game publishers set out to either create a game from scratch, publish an existing game, or retheme an existing design, they do not do so arbitrarily. They look at many possibilities and make a determination based on market demands. Then they create a game that meets those demands, in short, assuring product-market fit.

If you’re a board game designer looking to make a financially successful game, one good place to start is by researching the market. Pay attention to what board gamers like. Look for repeating patterns of consumption. From there, you can make a game that fits within a defined, tested niche of the market while still applying your own personal touches to it.

2. Custom wooden pieces add component variability to the game without inflating cost.

This is a simple lesson, but an important one. A quick look at the Paladins of the West Kingdom rulebook reveals that there are nearly FOUR HUNDRED wooden parts included in every game.

Having so many wooden components gives players the sense that they are getting a great deal. And, indeed, wooden components add a lot to the tactile experience of the game.

However, in my experience with the creation of Tasty Humans, I’ve found that individual wooden pieces are often very cheap. Sometimes as little as $0.03 each even for custom wooden components. That means you can add a lot of them to a board game without driving the cost up too much!

3. Establishing intellectual property takes a long time, but makes selling new games easier in the long run.

Anyone who’s been watching board games for a while has likely noticed the rise of “intellectual property.” That is to say, games that fall within a larger series. The principle is the same as Marvel movies – create individual movies that cohere together into a massive whole.

From a quality perspective, there are pros and cons to focusing on series of games instead of individual games. Some people find the steady delivery of new games with a similar theme to be comforting. Others find it to be stultifyingly repetitive.

From a business perspective, though, it makes perfect sense to create series of games instead of individual games. You can reuse the same brand, the same mailing list, the same audience, and many of the same art assets when creating new games within a series. You can’t do that when your business model depends upon the steady creation of brand new one-offs.

So how does this tie into Paladins of the West Kingdom? It’s simple. Paladins of the West Kingdom is part of a series of games that includes Architects of the West Kingdom and stylistically similar games Raiders of the North SeaExplorers of the North Sea, and Shipwrights of the North Sea.

This is a rising trend in the board gaming world. Other examples include Scythe: Rise of Fenris and Founders of Gloomhaven. What’s more, board games draw heavily from fantasy and science fiction, which have been series-based since Lord of the Rings and Dune respectively.

4. Some gamers love making lots of decisions, but your theme has to set expectations to attract the right audience.

Many game designers see theme as having two primary objectives.

  1. Draw players in.
  2. Keep players engaged with the experience.

These two objectives are very important, and indeed, make board games worth playing. There is an underrated objective with game theming that many people often miss. That is: setting expectations.

For all the talk of accessibility in board games, sometimes you want to make an experience that isn’t for everyone. Gamers have described Paladins of the West Kingdom as being a game full of decision-making. For some people, this is amazing. Many of the best board games of all time are full of complex decision-making. But for some people, it’s a special circle of hell.

So what is a game creator to do? You use a theme that only attracts the type of gamers you want to attract. By using terms like “paladin” and showing medieval armor on the box, Paladins of the West Kingdom – and I say this with love – brands itself as a nerd game. That’s good – because with a weight of 3.63/5.0 on Board Game Geek, this is not a game for casual players.

Final Thoughts

Paladins of the West Kingdom is a good game for teaching board game creators how the board game market works. By looking closely at its financial success, we see the importance of theme both for attracting some gamers and repelling others. We also see the value of going all-in on wooden components and multi-game world-building.

And it does this all by being an enjoyable game on its own merits 🙂





4 Lessons from Everdell for Aspiring Board Game Designers

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Last year, Everdell by Starling Games raised nearly half a million dollars on Kickstarter. It has remained a popular board game since, regularly topping out the Board Game Geek Hotness and showing up multiple times as a giveaway prize in Pangea contests. With that in mind, we owe to ourselves to spend a little time studying its success!

Everdell is a worker placement, tableau-building board game. As the name suggests, Everdell has a fantasy setting, and is indeed named for a charming valley within the game’s world. The setting is described as being “beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding.”

As you can imagine, this is right up the alley of many dedicated board gamers. But why exactly is that?

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1. Cute fantasy themes go a long way.

I don’t know what exactly it is about fantasy themes, but board gamers love them. Indeed, readers, moviegoers, and TV bingers all love fantastical settings. This can range from cute and furry settings like those in Everdell and Root to complex worlds like Lord of the Rings or even gritty fantasy epics like Game of Thrones.

Let’s be honest. Life is freaking hard. Sometimes it’s so hard that you don’t even want to face it head-on. Thus, fantasy settings give us a harmless way of unplugging from all the things that stress us out. Science fiction, another perennial favorite of board gamers, is basically fantasy with a thin veneer of science applied. If you don’t believe this, harken back to classic novels like Frank Hebert’s Dune. The shared lineage between science fiction and fantasy is on full display there.

This isn’t necessarily a lesson explicit to Everdell, but the unique history of Starling Games makes it a relevant one. A quick look at the Starling Games About Page states that “Starling Games was launched…in 2018.” In other words, Everdell put a brand new company on the map. That’s a testament to just how much fantasy themes connect to people. That kind of rapid connection to an idea only comes as a direct result of an emotional need being met.

2. Worker placement is popular for a reason.

Like many games, Everdell uses worker placement. In the case of Everdell, workers are placed to help players gather resources, draw cards, and take special actions.

Worker placement is also known as action drafting. This is relevant because it means that players are competing for the permission to perform certain actions in the pursuit of certain goals.

Worker placement is a very simple concept with really profound implications. You can play based on just your needs or with the intention to block your opponents from meeting theirs. There is a reason this mechanic is present in many BGG Top 100 Games such as ViticultureCavernaA Feast for Odin, and Agricola.

Sometime around 2018, I did a major poll asking people what their favorite themes and mechanics were. I can’t find the link to it, but the upshot is that fantasy themes and worker placement mechanics blew everything else out of the water. Everdell is popular in part because the creators identified what gamers liked and simply gave it to them!

3. You don’t have to reinvent the wheel if your game provides enough variety.

Maybe I’ll get some heat for this, but I’ll just go ahead and say it. Everdell doesn’t really do anything new. It’s another worker placement fantasy board game with good components.

This is not an insult.

There’s an old concept in business called “second but better.” Indeed, the most innovative ideas often fail or turn out mediocre at first, so your best experiences with games (or otherwise), often come from masterful creators on well-worn territory.

A commenter on Board Game Geek, jamesjacob, said it better than I possibly could here, so I’ll just quote him.

Don’t let the charming artwork fool you. This is an impressive game that combines tableau-style engine building with classic worker placement mechanics. On the surface, the rules seem pretty ‘I’ve-seen-this-100-times-before’, but the inter-connectedness of the cards makes for engaging decisions and pulling off combos is very satisfying. 

4. 3-D components are a gimmick, but they helped the game draw attention.

On the Board Game Geek ratings page for Everdell, I noticed a few particularly grumpy gamers complained that the fancy 3-D tree included with Everdell does nothing. Fair enough – Everdell could be played without the tree. But I think these gamers are missing the point.

It’s no secret that the board game market is oversaturated and noisy as can be. Anything that can break through the sheer deluge of sameness that defines board game Facebook groups and Twitter feeds is valuable. And indeed, I think it’s necessary if you want to have a shot at making good money on an individual game.

I’ve stated many times before that gimmicks cannot substitute for actual quality gameplay. At the same time, I think gimmicks are necessary to making people look for long enough to absorb the deeper, better qualities of games. The same is true even for books and movies that come out these days. That’s why books have clicky titles and that’s why movie trailers show scenes out of context. They fight for your attention so that enough people stick around to see the real artistry.

Final Thoughts

Everdell is an excellent example of a well-made game perfectly tailored for its audience. It’s a fantasy worker placement board game in a hobby industry full of people who love that kind of experience. It isn’t particularly innovative, but it’s well-crafted, so it doesn’t have to be. And it has just the right amount of gimmickry to make you pay attention.

Not bad for a civilization of woodland creatures!





How to Sell Your Board Game Outside of Kickstarter

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It’s been over a year in the making, and we’ve finally arrived: this is the last article in the Start to Finish: Publish and Sell Your First Board Game series. You’ve learned how to design and develop a game, build an audience, and market your game. You’ve learned how to run a Kickstarter campaign, fulfill your promises, and even recover from failure.

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After you have completely finished your game, settling all responsibilities associated with the Kickstarter campaign, that leaves one massive question: “what next?” With a successful project behind you and a head full of useful experiences, your options are wide open. You can make new games, start a business, or even simply make your game a one-off to bring in passive income.

Let’s talk about wrapping up your project. In this, I’ll briefly go over some ways you can sell your game outside of Kickstarter. This is no exhaustive guide. It’s just enough to get your wheels turning.

As I see it, there are ten broad ways you can sell your game outside of Kickstarter. There are probably a lot more that I’ve not even thought of, so I encourage you to chime in if you see something missing in the comments below!

1. Take pre-orders.

About a month ago, I published an article called How to Take Pre-Orders when Your Board Game Kickstarter Ends. That will give you an idea of how you implement a pre-order system. The benefit of taking pre-orders is pretty clear: you can continue earning money while your inventory is being manufactured and shipped to your warehouse. It helps keep the hype train going too.

Need help getting started? Look into these pre-order systems:

2. Sell your game on your own site.

This is almost identical to taking pre-orders, except you sell your game after it’s being shipped to your warehouse. With a few quick edits, you can turn your pre-order system into an instant sales system. All you have to do is tweak the wording and connect your shopping site with your fulfillment company’s systems. The specific way you do that depends on your shopping site software and your fulfillment company’s software. The important thing is that you know you’re able to automate this process!

There are a lot of ways you can do this that don’t require you to be a tech wizard. Here are some apps that you can use to set up an eCommerce store easily:

3. Sell your game on Amazon and other online shopping sites.

You can sell your game on Amazon just about as easily as you can sell your game on your own website. Even though Amazon and other shopping sites take a significant chunk of your sales as part of their commission, they can bring you lots of customers.

Don’t just limit yourself to Amazon, though. There are other great online shopping sites that you can get your game listed on, such as:

4. Sell your game at conventions.

A lot of board game companies make substantial sales at conventions such as Gen Con and Essen. Even smaller conventions are a viable option. You’ll need to research each convention you plan to attend to ensure that they are appropriate forums for selling your game. If they are, a nice-looking booth can draw quite the crowd!

A few conventions to consider include:

  • Any local convention within 250 miles of you, regardless of size
  • Gen Con
  • Essen
  • PAX Unplugged
  • UK Games Expo
  • Dice Tower Con
  • Origins Game Fair
  • CMON Expo
  • BGG Con
5. Get on the shelves of your local game store.

Your friendly local game store can be another way to sell your game offline. You may be able to get management to pick up a few copies and carry it in their store. Many game stores are happy to help locals get their businesses started, provided you bring a quality game to the table!

Not sure how to have this conversation? Check out this Facebook group. It is incredibly insightful for those seeking a peek into the minds of gaming store owners.

6. Create events and sell your game there.

Building a community is a great way to build an audience. One especially effective way to build a community through scheduling events that excite or intrigue people. You can give away games, host game nights, or do live-streams. There are so many possibilities here. Whether you make events online or offline, it helps raise brand awareness. That can go a long way!

7. Get on the shelves of a mass-market retailer.

I’ll be honest. I do not yet know exactly what you need to do to get your game in Target, Barnes & Noble, or other large stores that sell board games. Getting stocked in a mass-market retailer is not something you do on a whim, so you’ll need to plan this out well in advance. Just be aware that mass-market sales are another avenue by which you can sell your game.

Here are a few mass-market retailers who carry hobby board games:

  • Barnes & Noble
  • Books-A-Million
  • Target
  • Walmart
  • Best Buy
  • GameStop
8. Build a backlog of games.

Sometimes the best way to sell your game is start a new one. Building new games brings attention to you and keeps your name in people’s minds.

9. Release expansions to your game.

If your game has substantial brand power, you might be able to release expansions and make some good money that way! This isn’t for everyone – releasing expansions and making money doing so requires a pretty strong game in the first place. If you’ve got an engaged fanbase, ask them for their ideas and see if you can make something they’d like.

10. Sell merchandise.

You don’t have to stick to selling games. You can sell posters, art books, or even e-books/novels of lore (for more story-heavy games). Think about a world bigger than just a single game.

Once you’ve completed your first game, possibilities begin to open up. This article is not a detailed guide like many of my posts. Rather, my intention here is to make you think about how many directions you can go in after you publish your first game.

Don’t be singularly focused on a single game or even the board game industry at large. Step back, survey your accomplishments, and appreciate the bigger picture. Most of the skills covered in Start to Finish: Publish and Sell Your First Board Game are transferable to other industries, and even life in general.

Final Thoughts

Pursuit of passion doesn’t always lead to success, but it does lead to a better understanding of yourself and the world around you. After fully creating a game and managing the various processes that go into doing that, you’re equipped to take on bigger challenges than you’ve faced before.

Think about what comes next. How you choose to sell your game from here on out sets you up for your next adventure.

Good luck and stay tuned for an entirely new series of blog posts starting next week 🙂