How to Advertise Board Games Online

Posted on Posted in Start to Finish

“I love advertising!” That’s not a sentence you hear spoken out loud often. Advertising has a reputation for annoying people with messages that aren’t relevant to them, relentlessly wearing them down with half-truths broadcasted over TV networks and on billboards.

Thankfully, that’s not the whole truth. The relieving truth is that advertising is one tool in the marketing toolbox that small businesses can benefit from. Like any tool, it must be used correctly and judiciously, with an understanding of its purpose and its limitations. Whether you’re just spreading the word about one game or whether you’re building a whole long-lasting business from scratch, you should consider advertising as part of a larger marketing plan.

 

 

Advertising is the fastest way I know to bootstrap a company. Think about it. There are three ways you can build your audience for the first time. You can reach out to people individually, you can create content for them to consume and come to you passively, or you can advertise on an existing platform. The first one is great – you’ll make a lot of contacts, and even a lot of friends. It’s also slow and it doesn’t scale well. Making your own content is good, but doing so with no outreach will make you feel like you’re screaming into a void. Advertising is much faster, though it does cost money.

If you want to get your feet wet in advertising, the best way I know to do that is through Facebook. Once you’ve built up a Facebook page, you’ll gain access to Facebook’s incredibly robust Ad Manager. That will let you target your ads to really specific audiences, tailoring messages specifically around people’s tastes. What’s more, you’re provided with tons of metrics that help you optimize your ads so you get what you’re paying for.

Let’s assume for the sake of discussion that you use Facebook for advertising. You’ll want to think of your objectives before you start any ad campaigns. Do you want to get web traffic, social media engagement, or emails? Don’t think in terms of “getting the word out there.” Build a system that pushes people where you want them to go – a sales funnel. Then use your advertising to get people into the sales funnel.

The most important part of any advertising campaign is the audience. Think about the age, gender, geographic location, and interests of the people you’d like in your sales funnel. You only want to attract people who would ultimately be interested in your product. For example, if you’re creating a fantasy area control game, you could target people in countries that speak the language used in the game and target people whose interests include both “board games” and “fantasy books.”

Most online advertisements have three parts to them: the copy, the image, and a call to action. The copy is simply the text on the advertisement. The image is exactly what it sounds like. The call to action can be a button, a link, a sign-up form, or something else like that. You take out the advertisement with intention of getting people to heed the call to action.

Making great marketing copy takes a lot of trial and error. I often have to try three or four different variations of my copy on simultaneous ad campaigns to see which one performs best. After a couple of dollars in each simultaneous campaign, I go with what performs the best. Some general rules of thumb to follow:

  • Keep it short.
  • Make it clear.
  • Make it exciting, intriguing, or otherwise cool.
  • Experiment until you get it right. Use that data!

Images also take a lot of experimentation to get right. Here are some rules of thumb you can follow when choosing an image:

  • Make sure it is the right size for the ad.
  • Use a high-quality image.
  • Have a clear object in focus.
  • Use contrasting colors.
  • Match the copy to the image.
  • Experiment until you get it right.

The call to action is pretty simple. It needs to be clear like “click here,” “sign-up here,” or it needs to simply be a link. Don’t be overly clever with your call to action.

I must reiterate how much advertising involves testing. Gather data and keep experimenting until you make the most effective ads you can. If an ad is clearly not performing well, pull it and don’t spend any more money. On Facebook, the direction of an ad is usually clear enough after $5 are spent.

You’ll notice that all this testing has a side benefit. Advertising provides an empirical way to analyze how good your ideas will perform in the market. Advertisements that perform well tend to go alongside games that will perform well. If something inspires people enough to click, it’s more likely to inspire people to buy (provided your game is a good value). This is such an underrated quality in advertising. You can use it to gauge product-market fit as well as build an audience.

Naturally, advertising is no replacement for real human interaction. While it can bootstrap your company quickly, it doesn’t pay to be friendless. You want to get to know people, make some connections, and make some people’s days better. Genuine human connection is a much sought after quality in a noisy digital world. Advertising will help your game sell, but connecting with others will help your game be remembered. The importance of the latter cannot be overstated.

 


 

Advertising can be a great way to draw some attention to your game quickly. Used wisely, advertising allows you to spread ideas faster than you can on your own. It can also help you test your ideas with an audience, refining them until you find something that fits with both your vision and others’ willingness to buy.

Have you ever taken out ads for your game or games? How’d it go? Let me know in the comments below 🙂

Join my community of over 1,100 game developers, artists, and passionate creators.

Leave a Reply

Your email address will not be published. Required fields are marked *