How to Make a Beautiful Board Game Box

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Box art is incredibly important in the board game industry. Not only are board game boxes beautiful, they are also iconic. People love looking at board game boxes – just check out Instagram sometime. There are whole accounts dedicated to showing off board game boxes!

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People judge books by their covers. This is true for board games, too. The naive designer may lament that board gamers are only looking at the surface, not seeing the mechanics or the potential for incredible gameplay. It’s a valid complaint, but the simple fact is that board game boxes are a huge part of board gamers’ decision-making process when it comes to making purchases. Your board game box is the most important art you’ve got – make it count!

board game box - gloomhaven

(If you’re looking for regulatory or legal requirements for packaging, check this article instead: How to Create Board Game Specs and Files for Your Printer.)

The Board Game Box as a Marketing Tool

Board game boxes serve not just as beautiful objects for their own sake, but also as critical means of communication between you and your potential customers. That includes the obvious stuff you normally see on boxes – the name of the game, the designer(s) and publisher, the age range, play time, and player count. But that also includes the messages you send about your game through your art. Through symbolism, you need to communicate most or all of the following information:

  • The complexity of your game
  • The “weight” of your game
  • The amount of components your game has
  • How long it takes to play
  • The theme of your game
  • The “hooks” that make people want to buy the game

Your box communicates not just through its cover, but also its size, and the information you provide on the back. People associate light games with small boxes and heavy games with big boxes. When gamers see a thick box, they expect a lot of components. If the art is whimsical, they expect it to be light-hearted. If the art is gritty and detailed, they expect it to be complex or dark.

Board Game Boxes & Perfection

The perfect game doesn’t exist. Games are only perfect for specific gamers. You need to attract the right kind of gamers by giving them all the information they need to know whether your game is right for them. Many gamers – wittingly or unwittingly – use their intuitive sense of what a game is or isn’t based on how it looks. That means you need to imply the essence of your game with your packaging. You have to send the right signals.

This is a really complicated concept. There is a field of study called semiotics, which is dedicated to understanding how people interpret signs, symbols, and metaphors. You don’t have to be studied in what they call the Saussurean tradition to understand how this works in board gaming. All you have to do is look at similar board games that sell well.

Look at the boxes of games similar to the one you’re making. You want it to be as similar as possible in the six qualities I listed a few paragraphs ago. Use Kickstarter and Amazon to look at some board game boxes. Look at them until you get a sense of what your own game box should look like. Copy the style you see, but still express your own personality.

When in doubt, follow the “Instagram rule” when designing board game boxes. Put a clear object in focus, use lots of detail, and make sure there is a sharp contrast between the foreground and background. That way, people will stop scrolling and look at your box online. In the store, it’ll catch their eye.


Real Examples of Board Game Boxes

As you can see, there are no hard and fast rules when it comes to designing board game boxes. For that reason, I’ll be looking at the board game boxes of the five games highest up on the Board Game Geek hotness list. I’ll be analyzing each one and explaining what I think it works. By sharing my methods, I hope you’ll be able to develop your own 🙂

Board Game Box 1: Gloomhaven
board game box - gloomhaven

Good grief, look at this monster of a box! It’s wide, it’s deep, and it’s tall. Just seeing this on the shelf, you know you’re getting in for a heavy experience. With a weight of 3.77, this is definitely considered a heavy game on Board Game Geek. It’s usually priced at $150 or more, but you get a lot of parts.

The box art itself communicates a massive, complex world. It’s not a happy one, though. The name and color palette suggest otherwise. There is something to look at it in practically every corner of this box. There’s somebody hiding with a dagger in the bottom left, a creature playing cards near the bottom right, and decorative ribbons in the upper right.

Then when you look at the back, it shows off the minis and explains how the game works. This is really important because showing off components has shown to be one of the best ways to get and hold the attention of gamers.

Board Game Box 2: Root
board game box - root
Photo by W Eric Martin, posted to Board Game Geek under the CC BY 2.0 license. (Source)

Root is a different kind of game than Gloomhaven, and the box art immediately makes it clear. Like Gloomhaven, it’s a fairly heavy game and it comes chock full of a lot of components. The box is fairly large, but not nearly the size of Gloomhaven. It’s a slightly shorter game.

Root has a veneer of whimsy – little woodland creatures. Underneath that, though, there’s a complex game with mechanics such as engine building and area control. The game openly displays its darkness, intrigue, and complexity by arming the woodland creatures with dangerous weapons on the box. The size of the box and the price point also help establish the true weight of the game, so no one is surprised by it being too long or complex.

I juxtapose this with Gloomhaven to make a point – you have two complex games with two different tones. There are ways you can communicate the different tones without burying the true complexity of the game in the process.

Board Game Box 3: Between Two Castles of Mad King Ludwig
board game box - between two castles of mad king ludwig
Photo by W Eric Martin, posted to Board Game Geek under the CC BY 2.0 license. (Source)

This game is fairly light and the price point hasn’t been released yet. It takes a bit under an hour to play and Board Game Geek gives it a 2/5 on the weight rating. The art painterly and peaceful, unlike the more conflict-driven games that we’ve shown above. You get the sense that you’re in for a more relaxing experience.

Board Game Box 4: Vampire: The Masquerade – Heritage
board game box - vampire heritage
Photo by W Eric Martin, posted to Board Game Geek under the CC BY 3.0 license. (Source)

Little is known about this game at the time that I’m writing it. The art is minimalistic, showing a symbol, the name, and decorative framing. That’s pretty much all you have to go on. Yet even from this information alone, I suspect the game is going to be set in a dark, gloomy, conflict-driven world. That’s pretty amazing when you realize there’s essentially no art to go off of. That’s the power of symbolism.

Ask yourself: if you saw this in the store, what would you expect the game to be like?

Board Game Box 5: Terraforming Mars
board game box - terraforming mars

Terraforming Mars is a new sci-fi classic. The name, the font, the picture in the center of the frame…all of these imply the sci-fi theme. If you pay close attention, you’ll notice the art doesn’t depict conflict, but you still get a vague sense of unease. I think it’s because of the prevalence of hard lines throughout the art, which give you a sense that you’re getting into a complex game. It’s subtle, but you can feel it long before you can recognize it.

Board Game Box 6: Tapestry

The second Stonemaier game on our list, Tapestry falls within the same basic category of Between Two Castles. However, Tapestry is a heavier, more complex game than Between Two Castles. It’s a strategy game in the subcategory of civilization game, which appeals to a specific audience.

The box art for Tapestry is appealing for a couple of reasons. First, it contrasts the ancient and the modern in a way that makes you look twice. Second, and most importantly, it mirrors the box art of Sid Meier’s Civilization in color, structure, and content. Basically, this box art is a clear reference to other games played by this game’s intended audience. That’s a smart move.

Board Game Box 7: Paladins of the West Kingdom

I’ve spoken at length about Paladins of the West Kingdom, but some points bear repeating here. Let’s say you’re going for a hardcore fantasy audience. I’m talking about the sort of people who read medieval fantasy novels such as Lord of the Rings and who play games that resemble the style of that famous series of novels.

So what do you do to reach out to that audience? You use the word “Paladins” in big text on the box. Emphasize suits of armor and medieval weaponry. Do all of this with contrasting, highly focused colors that look great on the shelf and in your Instagram feed, and voila.

Board Game Box 8: Parks

Parks is an entirely different sort of board game than anything else we’ve mentioned in this article. They completely commit to their theme by mimicking the style of classic US postcards. It’s a deliberate way of bringing up people’s nostalgic memories of Americana.

But there is one crucial aspect that cannot be overlooked. It does this all, but still with contrasting colors and a lot of detail. The modern attention-grabbing requirements of board game boxes are still captured in this art style, even though it originates from the Golden Age of Travel.

Board Game Box 9: Nemesis
Photo by W Eric Martin, posted to Board Game Geek under the CC BY 3.0 license. (Source)

Where Tapestry imitates Sid Meier’s Civilization, Nemesis imitates the movie Alien. The structure of this box art is deliberately close to the movie poster for Alien while borrowing the color palette from its action-packed sequel Aliens.

In short, this box art works because it deliberately and very clearly references a major franchise in pop culture.

Board Game Box 10: Wayfinders

This last box art works for reasons very similar to Parks, but I think it’s worth including for a couple of reasons. First, the color palette is diverse, gorgeous, and eye-catching. Leave it to Pandasaurus to know how to use color to their advantage!

Second, this is a subtle detail that’s hard to see on the Internet, but very, very clear in real life. See how the plane’s bottom wheel and right wing overlap with the white area of the box? You can’t see it very well in this article, but on the shelf, that will make it look like the plane’s flying right at you like some kind of early 2010s movie that arbitrarily shoehorned in 3D. That is a really cool effect for a board game box!


Is there a board game out there with great box art that tells you what you’re getting into? Let me know in the comments below!





How to Sell Your Board Game Outside of Kickstarter

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It’s been over a year in the making, and we’ve finally arrived: this is the last article in the Start to Finish: Publish and Sell Your First Board Game series. You’ve learned how to design and develop a game, build an audience, and market your game. You’ve learned how to run a Kickstarter campaign, fulfill your promises, and even recover from failure.

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After you have completely finished your game, settling all responsibilities associated with the Kickstarter campaign, that leaves one massive question: “what next?” With a successful project behind you and a head full of useful experiences, your options are wide open. You can make new games, start a business, or even simply make your game a one-off to bring in passive income.

Let’s talk about wrapping up your project. In this, I’ll briefly go over some ways you can sell your game outside of Kickstarter. This is no exhaustive guide. It’s just enough to get your wheels turning.

As I see it, there are ten broad ways you can sell your game outside of Kickstarter. There are probably a lot more that I’ve not even thought of, so I encourage you to chime in if you see something missing in the comments below!

1. Take pre-orders.

About a month ago, I published an article called How to Take Pre-Orders when Your Board Game Kickstarter Ends. That will give you an idea of how you implement a pre-order system. The benefit of taking pre-orders is pretty clear: you can continue earning money while your inventory is being manufactured and shipped to your warehouse. It helps keep the hype train going too.

Need help getting started? Look into these pre-order systems:

2. Sell your game on your own site.

This is almost identical to taking pre-orders, except you sell your game after it’s being shipped to your warehouse. With a few quick edits, you can turn your pre-order system into an instant sales system. All you have to do is tweak the wording and connect your shopping site with your fulfillment company’s systems. The specific way you do that depends on your shopping site software and your fulfillment company’s software. The important thing is that you know you’re able to automate this process!

There are a lot of ways you can do this that don’t require you to be a tech wizard. Here are some apps that you can use to set up an eCommerce store easily:

3. Sell your game on Amazon and other online shopping sites.

You can sell your game on Amazon just about as easily as you can sell your game on your own website. Even though Amazon and other shopping sites take a significant chunk of your sales as part of their commission, they can bring you lots of customers.

Don’t just limit yourself to Amazon, though. There are other great online shopping sites that you can get your game listed on, such as:

4. Sell your game at conventions.

A lot of board game companies make substantial sales at conventions such as Gen Con and Essen. Even smaller conventions are a viable option. You’ll need to research each convention you plan to attend to ensure that they are appropriate forums for selling your game. If they are, a nice-looking booth can draw quite the crowd!

A few conventions to consider include:

  • Any local convention within 250 miles of you, regardless of size
  • Gen Con
  • Essen
  • PAX Unplugged
  • UK Games Expo
  • Dice Tower Con
  • Origins Game Fair
  • CMON Expo
  • BGG Con
5. Get on the shelves of your local game store.

Your friendly local game store can be another way to sell your game offline. You may be able to get management to pick up a few copies and carry it in their store. Many game stores are happy to help locals get their businesses started, provided you bring a quality game to the table!

Not sure how to have this conversation? Check out this Facebook group. It is incredibly insightful for those seeking a peek into the minds of gaming store owners.

6. Create events and sell your game there.

Building a community is a great way to build an audience. One especially effective way to build a community through scheduling events that excite or intrigue people. You can give away games, host game nights, or do live-streams. There are so many possibilities here. Whether you make events online or offline, it helps raise brand awareness. That can go a long way!

7. Get on the shelves of a mass-market retailer.

I’ll be honest. I do not yet know exactly what you need to do to get your game in Target, Barnes & Noble, or other large stores that sell board games. Getting stocked in a mass-market retailer is not something you do on a whim, so you’ll need to plan this out well in advance. Just be aware that mass-market sales are another avenue by which you can sell your game.

Here are a few mass-market retailers who carry hobby board games:

  • Barnes & Noble
  • Books-A-Million
  • Target
  • Walmart
  • Best Buy
  • GameStop
8. Build a backlog of games.

Sometimes the best way to sell your game is start a new one. Building new games brings attention to you and keeps your name in people’s minds.

9. Release expansions to your game.

If your game has substantial brand power, you might be able to release expansions and make some good money that way! This isn’t for everyone – releasing expansions and making money doing so requires a pretty strong game in the first place. If you’ve got an engaged fanbase, ask them for their ideas and see if you can make something they’d like.

10. Sell merchandise.

You don’t have to stick to selling games. You can sell posters, art books, or even e-books/novels of lore (for more story-heavy games). Think about a world bigger than just a single game.

Once you’ve completed your first game, possibilities begin to open up. This article is not a detailed guide like many of my posts. Rather, my intention here is to make you think about how many directions you can go in after you publish your first game.

Don’t be singularly focused on a single game or even the board game industry at large. Step back, survey your accomplishments, and appreciate the bigger picture. Most of the skills covered in Start to Finish: Publish and Sell Your First Board Game are transferable to other industries, and even life in general.

Final Thoughts

Pursuit of passion doesn’t always lead to success, but it does lead to a better understanding of yourself and the world around you. After fully creating a game and managing the various processes that go into doing that, you’re equipped to take on bigger challenges than you’ve faced before.

Think about what comes next. How you choose to sell your game from here on out sets you up for your next adventure.

Good luck and stay tuned for an entirely new series of blog posts starting next week 🙂





A Crash Course in Board Game Development

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Last week, I posted A Crash Course in Games, where I acted as a tour guide to the board game industry, covering much of the contextual information you’ll need to make games. Let’s pick up from there and talk about what specifically goes into making a game. What is board game development all about?

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I tend to use the word game development as a catch-all term for everything that is associated with making a game – that includes game design, product development, marketing, promotion, Kickstarter/crowdfunding, fulfillment, and selling. I use “game development” to describe “the entire creative process of creating a game from start to finish” the same way people say “the White House” to refer to “the United States government.”

So what goes into game development? Let’s break it down…

Board Game Development: Game Design

When people think of board game development, they’re probably thinking of board game design. The processes associated with creating the actual game itself – the way it plays and feels – fall under the purview of game design. Game design involves creating a game with a core engine that drives the gameplay at a fundamental level. It involves creating mechanics that determine how players interact with the game. It involves creating rules which define objectives and constraints that keep the player focused on certain goals and make it difficult for them to reach them.

One of my games, Tasty Humans, on Tabletop Simulator.

Game design also involves a lot of play-testing. Throughout the game design process, you’ll be playing versions of your game, most of which will be horribly broken. You’ll start out playing your game by yourself, simulating other players. Then you’ll start play-testing within a close circle of associates. Once you confirm that your game is reasonably well polished, you’ll be able to play with disinterested strangers. When it’s almost ready to go, you’ll give your game to people who have never played it before and who do not have any help from you. That’s called blind play-testing.

This whole time, you’ll be making tweaks, improving your game here and there. Bear in mind, game design only covers aspects related to the game itself.

Related articles:

Board Game Development: Game Production

Game production is the process of making sure that your freshly designed game becomes a physical product which is perceived well by others. This involves creating or buying art, doing accessibility testing, doing play-testing for factors not directly related to gameplay per se, buying samples, preparing the game for manufacturing, and manufacturing itself. The utopian ideal here is that your game will be beautiful, easy-to-use, physically attractive, and – most important – an actual thing that actually exists in the actual world (and not just your mind). Production is what takes a game design from pen and paper to the print shop. It’s also what makes a game design sell-able.

Related articles:

Board Game Development: Game Marketing & Promotion

Of course, games very seldom sell themselves. You’ll hear every once in a while about a game that flies off the shelf. You probably won’t be that person. (But please call me if you wind up being that person.)

Marketing and promotion is hard work, and you’ll want to start laying the groundwork as soon as you can. It involves creating a strategy, getting web traffic, using social media, using email newsletters, getting game reviews, going to conventions, doing live-streams, issuing press releases, and – most of all – networking. Marketing is about building relationships with people and you need lots of time to do this right. Talking to people is often the difference between selling a game and not selling a game.

Related articles:

Board Game Development: Kickstarter

A lot of board game developers choose to go through Kickstarter for funding these days. Considering that you have a roughly 50/50 shot of success on the platform, that’s a pretty good idea. Kickstarter has become a de facto testing ground for new board game ideas. If you choose to use Kickstarter for board game development, there’s a lot that comes with that territory as well.

This is about HALF of the War Co. packages shipped in the USA. It was a small campaign.

First, you need to spread the word early. Kickstarter is not square one. It is a loud rallying cry that is only useful if you already have an audience who is listening to you. Marketers would refer to it as a “call to action” – something that gets all the wallflowers in your audience to join the party (by throwing money at you online).

Of course, you need to put on your vanity glasses to deal with some preparation in addition to just schmoozing. You have to account for Kickstarter math (fees, taxes, and shipping). There is also the complex matter of making a great campaign page. Completing a Kickstarter requires fulfillment network, as well as creating timetables and coming up with a way to keep your promises. Planning the launch day is critical. You need to set stretch goals if you exceed your goal and come up with a back-up plan if you fall short. Expect to make regular updates. Some people opt to set up a pre-order system after their campaigns.

Related articles:

Board Game Development: Selling

Let’s assume you create a great game, people like it, you Kickstart successfully, and people know your name. That still won’t sell your game. Trust me, I’ve learned this in the school of hard knocks! Selling involves creating a game that has something about it that makes people want to click Add to Cart or grab it off the game store shelf. That links back to production and marketing. There is also the matter of setting a price point that works for folks. You’ll probably find yourself thinking about advertising, conventions, selling to distributors, and direct selling to customers.

Then there is, of course, the matter of keeping momentum after your game’s release. This isn’t easy! It requires an ongoing effort that links back to your game’s design, production, and marketing.

Related articles:

Final Thoughts

I’ve just dropped so, so much information here that it would be easy to get intimidated, close the tab, and quit. However, it’s this great complexity that I feel compelled to detangle throughout the course of Start to Finish. Every single subject I’ve mentioned above – game design, production, marketing and promotion, Kickstarter, and selling – is something I feel comfortable talking about at length. We’ll walk through this together and go into all the details. We’ll get really into the weeds.

With an idea of what’s to come, you’ve already got a much better start than I ever had.