How to Recover From Failure as a Board Game Dev

Posted on Posted in Start to Finish

My difficult experiences with Highways & Byways my recent game which ended in a failed Kickstarter campaign – have inspired me to add the Failure Recovery series to Start to Finish. This is part three of four. Today I want to tackle a gigantic question: what do you do after you fail?

Need help on your board game?
Join my community of over 2,000 game developers, artists, and passionate creators.

Nobody likes to think about the possibility of failure. It makes us instinctively cringe. Many people even suggest that you don’t create backup plans because it’s “planning for failure.” Today, we’re going to stare failure right in its eyes and talk about how you can handle it if it happens to you.


When you have a significant failure like I did with Highways & Byways, what you decide to do next can seriously impact your long-term business prospects. Reputation matters and you need to maintain yours. Failure can negatively impact your reputation, but there are ways you can manage failure to minimize its impact, or perhaps even make you more popular.

My intention with this article is to help you conquer your fear of failure. I can tell you from experience – recent experience – that it’s not the end of the world. It can be a tremendous opportunity for growth. When you know how to fix a failure if it happens, you will be at least partially freed from the burdens anxiety places upon your mind. Your creative and cognitive faculties will be unhindered by your fearful feelings. You are then free to be your best self.

You’ve got four main options for addressing a high-profile failure. They are:

  1. Ignore it or walk it off
  2. Minimize and/or explain your mistake
  3. Accept the mistake and apologize
  4. Explore your failure for public benefit

We’re going to talk about each one in depth. If you ever find yourself needing to use this guide to salvage your own reputation after a failure, stop here and think for a moment about how serious your failure is. Is it a ten-alarm fire or a couple of sparks?

Option 1: Ignore it or walk it off

The first thing you should do whenever you experience a failure is assess how bad it is. There is a big difference between unintentionally offending someone on Twitter and a failed product launch following a year of effort. If you find yourself in the former category, experiencing a minor failure, you have an attractive option: do nothing.

I’m serious. Sometimes calling yourself out publicly on small mistakes does more harm than good. You have to be nice to yourself if you expect anyone else to be. Calling yourself out on small mistakes can make you seem bumbling and uncharismatic when you really aren’t. Small mistakes are expected and everyone makes them. There is something to be said for stumbling and making it part of the dance.

There is one limitation of this option, and it’s a big one: ignoring large mistakes can make you look callous, rude, or naive. Use your best judgment and understand that your judgment will improve over time with practice.

Option 2: Minimize and/or explain the mistake

If your mistake is too big to ignore but still not too big, you have another option. You can minimize the appearance of your mistake or explain it. That entails defending your actions with a simple, straightforward action without apologizing.

This sounds a little unintuitive, but there are some situations in which apologizing can come across the wrong way. This is something I have noticed large organizations doing after public mishaps. One simple example is when a critical computer system goes offline, a message displays saying “the system is currently experiencing downtime. Please return in 30 minutes.”

Personally, I don’t recommend this in most cases for individuals or small companies. A simple apology goes a long way and failure to provide one can appear fraudulent or cold if the mistake is big enough. I’m listing this as an option, but I’m not saying it’s a good option.

Option 3: Accept the mistake and apologize

For big mistakes like a failed product launch or mistakes that result in someone being seriously inconvenienced like a missed delivery deadline, a straightforward apology is often a good way to go. Saying “I’m sorry” puts you in a vulnerable position that shows people that you truly are serious about making things right. This can be accompanied with or without an explanation. Ideally, you apologize for the specific thing that went wrong, explain if an explanation is wanted or needed, and then state how you plan to make things right. One good example of this in action is the BP Oil Spill in 2010: they issued ads apologizing for enormous impact of their enviornmental disaster.

This is a good option for big mistakes. It won’t run anybody off and it might even make people like you more. Still, in the case of some highly public failures that seriously harm people, words may not be enough. That was the case with BP, who may have benefited more from initiating major enviornmental cleanup programs.

Option 4: Explore your failure for public benefit

There is one last option for dealing with failure. It’s an extension of Option 3 and it’s not for the faint of heart. You can apologize, explain, and completely accept your failure. Then you can commit to using your failure for others’ benefit. It was my intent to do this through the Highways & Byways failure write-up, although there are many other ways to do this.

Being a good sport in failure and working to help others is a kind thing to do. Full stop. There is not just a moral incentive, but also sometimes an economic one too. According to the pratfall effect: “a perceived highly-competent individual would be, on average, more likable after committing a blunder, while the opposite would occur if a perceived average person makes a mistake.” You could actually gain fans through failure. There is a reason “failing up” is a phrase.

This has three really big issues with it. This is the most emotionally difficult option to take since it requires publicly exposing your weaknesses. It can also make you look obsessed with your own failure, which is a major turn off. Lastly, for the “pratfall effect” to take place, you have to be “a perceived highly-competent individual.” Knowing whether or not you qualify is hard because our egos protect us from evidence to the contrary.

Failure isn’t the end of the world. How you deal with failure publicly can be as important as how you deal with it privately. Failure is a chance to learn and grow, both as a person and as a public figure. Choose your option wisely.

Have you failed in a big way before? If you’re comfortable sharing, tell me how that went and how you moved forward in the comments below 🙂

4 thoughts on “How to Recover From Failure as a Board Game Dev

  1. Another good and informative post, Brandon! I wonder just how much you perceive your reputation as being damaged by the Highways & Byways failure. Personally, I wouldn’t hesitate, for a second, to help fund your next project. Things happen in life, and while this particular failure directly impacts your own business, I hope it doesn’t deter you from creating something else.

    1. Thank you for your kind words and continued support!

      The truly weird thing about the Byways campaign failure is that I ended up not taking much damage from it. In fact, right after the campaign ended, three things happened that wouldn’t have otherwise:
      1. Blog and server traffic/engagement went way up and stayed up.
      2. It was easier than ever to pivot into a new game – Yesterday’s War.
      3. I ended up getting a codesigner too.

      This is part of why I’m openly talking about failure and telling people it’s not the end of the world. Trying and failing can open doors 🙂

  2. I have been reading this “Start to finish” series from the start. I can’t help but compare many of the conclusions on the blog with a very large videogame company I worked for during several years.
    They were pioneers in a very scientific approach to game design and marketing. Huge data science teams. Lots of influencers. Likeability tests, changes of art and theme mid-project because “cute dinosaurs” is not a fad anymore. Twitch streams every week. Discord server.
    Every week we had meetings where all kind of magic words were tossed: engagement, rois, leads, CTR, KPI, CTA, demographics, whales…
    Designers and developers shared huge excel documents with balancing data up to four decimal digits. They were really proud when they reduced the attack of a heavy armored tank from 155 to 153 so that its cost of 3750 artificial dollars were really balanced. Every week they made dozens of these balancing acts, sometimes undoing what they had done a few months ago.
    They even tracked the performance of tweets and press releases based on the time of day and day of week they were launched.
    As big as the company was, and still is, it has never been truly profitable. Thousands of employees, hundreds of millions of dollars of income, yet always on the verge of not having any real profit.
    They always arrived late to the next big thing because when they detected a trend and acted on it, it was late. Late to endless runners, late to idle games, late to MOBAs, late to Magic-like cardgames, etc.
    I always felt like the company was doing things backwards. All that marketing lingo like CTR or ROIs were at the center of design and influenced everything. I always though of them as indicators that could help you reassure you that you are on the good track, but not the cornerstone of your design team.
    Coming back to board games. I am not interested in designing another Dominion variant or another miniatures medium weight euro. I refuse to design games because a committee of sages has declared this year the season of escape games.
    If that is the only way to succeed in this industry, I can tell that it won’t do it for me.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.