Setting Up Social Media as a Board Game Dev: A Primer Course

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You probably found me through Twitter. I have data that says so. My first game, War Co.,  succeeded because of social media. As I write this, I have over 10,000 followers between the War Co. and blog Twitter accounts and over 25,000 followers on Instagram.

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I didn’t go to any cons. I didn’t go to any stores. I didn’t have a Board Game Geek account until last year. In fact, I knew very little about modern board games until last year. The passion I felt in my heart led me to design War Co., which introduced me to this thriving, wonderful board game community that I would have otherwise never known about.

I put the cart before the horse in my game development journey, but I got it straightened out because of social media.

Social media didn’t just pay for my dreams. It also taught me everything I needed to know. It put me in touch with incredible people, brought articles to my attention, and told me which games were good to buy.

I know how powerful social media is and I know how to use it. In fact, I’m even a published researcher on the subject of viral marketing. That’s why I’m writing this guide. I’m going to tell you how to use social media effectively for your board game project.

Setting up Social Media: Before You Speak Your First Word

If you sign up for Twitter or Instagram or some other social media site to promote your game, you probably want to get a ton of followers. Getting a ton of followers is hard, time-consuming work – there’s no way around this. However, you can make your life much easier if you start out looking professional. Professionalism isn’t about the size of your team or your number of followers. It’s about clarity of purpose, attention to detail, and consistency.

Don’t throw things together and put them online. That’s asking for trouble.

Step 1: Choose your message

You probably have a rough idea of what you want to say. You need to have a good idea of who you are, what you are trying to say, and what you want people to do. It’s amazing how many people fail at this. Open up Twitter and look at random people’s bios. They rarely tell you much about the person.

People know my name is Brandon Rollins. I don’t hide behind the brand name of War Co. People know I’m a game developer, people know I like sci-fi, and people know I want them to buy my game (wink, wink). Clarity is vital.

Step 2: Choose your audience

I couldn’t sell War Co. in a nursing home. No one would care. A kindergarten class won’t listen to your advice on 401(k) investing allocations. A big-city liberal Democrat would have a hard time engaging in political discourse in the Appalachian region of Tennessee.

“You see, kids, that’s why you always have to check the stock’s P/E ratio before you buy it on a short sell!”

Point is: your message needs to resonate with your audience. Choose your audience wisely. If you can’t choose your audience, change your message until it works for them.

Step 3: Choose your platforms and learn them

There’s dozens of social media sites out there, but here’s the big ones: Facebook, Twitter, Instagram, YouTube, Snapchat, Reddit, Pintrest. The list goes on and on. Figure out where your audience hangs out. For board game devs, you’ll find people on all of these, but some communities are better than others. Do your homework. This is always changing.

Don’t just pick a platform and get started, though! Observe how people communicate. Read, watch, and listen. Take note of what the most influential people do. Learn what all the settings and buttons and switches do. Figure out the mindset of your audience on each particular platform and customize your message. You don’t want to come across as tone-deaf – that’s where a lot of big companies fail. People don’t often want to be sold to.

Once you know how a platform works, get set up. Use great photos and make sure your page looks professional.

Is this thing on? – What to Say After Setting Up

Step 4: Build a backlog

The first thing you should do once you are set up on social media is post regularly for a couple of weeks. Don’t worry about anything else. Just use the platform for a couple of weeks to build up a backlog of material that people will see when they find you.

Step 5: Start talking to others

Once you’ve got a couple of weeks behind you, it’s time to start engaging people directly. This comes in a lot of different forms. You can follow people who you think would be interested in you. You can comment on other people’s material. You can make prudent use of hashtags on applicable platforms. The goal here is to become visible.

….Just don’t be a weirdo who goes on other people’s pages and says “check out my page!” That’s dumb. A lot of well-meaning people totally blow it by doing that.

This takes time. This is the elbow grease you need to succeed. Keep at it. Your first 1,000 followers are the hardest to get. Then you start gaining people organically (read: without gritty, hands-on work). I find that once you reach 10,000 people on most platforms, people starting coming to you. Even when you reach 10,000, you will still need to engage people directly. Plus you will have added difficulties on top of that. I’ll get to that in the next section.

Have real conversations with people every single day when you’re starting out.

Iterate. Change your approach. Find the right way to talk to people. You won’t get it right in the first month or even the first year. I’m still learning, changing, and growing every day and I’ve got nearly 40,000 people between all my channels. (I’ll give you a little hint, though. People love images.)

Going Viral – Advanced Social Media Techniques

After a couple of months, you’ll probably feel like you’ve got your feet under you. Now it’s time to move on to more advanced tactics.

Step 6: Schedule, Automate, and Outsource

You’ve probably noticed by now that staying on top of social media is kind of a pain in the ass. You don’t have to be online all the time. You can actually come up with posts in batches and schedule them throughout the week with software like Hootsuite and Iconosquare. Even if you have to pay for some of this software, it’s often worth the money.

Some people even go so far as to automate following, unfollowing, liking, and even commenting. Be careful with stuff like that. Read the Terms of Service of your platforms before you do anything like that. I personally do not automate my accounts with bots. Many people do. It’s your call. Be considerate and ethical.

Alternatively, all the things you might choose to automate, you can simply outsource to employees or freelancers through sites like Fiverr. I don’t do this either, but I’ve thought about it. Point is, if you feel yourself buried under grit, that’s a sign that you need to give the dull stuff to someone else and focus on what you do best.

Step 7: Gather Data

Most platforms have robust tools that gather data on your posts and people’s reactions to them. Facebook has Insights and Twitter has Analytics. Instagram recently started gathering data as well (but it’s frankly annoying to parse on a mobile device, which is how you have to access the network for the most part). Oftentimes, you can export and save this data to look at in Excel, where you can do heavy analysis.

Step 8: Tweak Your Message

With or without spreadsheets, though, you can benefit a ton by looking at what people like. Twitter Analytics let me know which of my “War Machines Company” jokes were getting liked and retweeted and which ones were falling flat. Iconosquare’s data for Instagram let me know what people like to see on Instagram (mostly art with a clear object in focus with a lot of intricate detail).

With the data I gathered, I started changing up my style. My social media channels had been stagnant for a little while, but reacting to data about my social media dramatically improved engagement – likes, retweets, etc.

Post more of what people want to see, but stay true to your overall message. Continue to iterate your approach, just like you would a game when you’re developing it.

This is a high-level walk-through. Every site you use is different and specific advice is very time-sensitive. I haven’t even covered paid advertising!

If you have specific questions or comments about your social media plans, I’d love to respond in the comments.





Dev Diary: 03/24/17

Posted on 3 CommentsPosted in Dev Diary

Highways & Byways is just starting to come together as a cohesive project! Despite working at my day job every day this week, I’ve managed to dedicate a full 10 hours this week to game development and game development alone. I think this is important. I’m still dealing with sales, marketing, and fulfillment from War Co., you know! It would be very easy to slip into day-to-day routines that do not advance Highways & Byways.

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This week I’ve reached a major mile-marker. The board is filled with byways and breakpoints. Highways & Byways is a game based in geography, and specifically, the location of beautiful – and often obscure – roads in the United States. I’ve selected 72 byways that span the contiguous 48 states. Every state has at least one byway. Breakpoints will be areas where pieces will eventually be placed and moved along the board. Breakpoints are currently about 100 miles apart.

The image above is what my game looks like right now. As you can tell, it’s a very noisy board with a lot of information. A major challenge of this game will be coming up with an elegant way to deliver this immense amount of information to players. You don’t want to overwhelm your players with data! I’m not concerned with that right now because that is something I can refine later. The creative process, much like bodybuilding, involves bulking first and cutting back later.

You may wonder how I’ve chosen all these byways. My browser history is rife with websites like “Federal Highway Administration Scenic Byways and All-American Roads”, “Wyoming Department of Transportation”, and “Scenic Nebraska Drives”, and “10 Absolutely Beautiful Roads You Have to Drive in Texas.” Every single road is chosen for either its scenery or its historical significance. Indeed, I’ve been checking them out on Google Images and Google Earth to make sure they live up to the hype. I want every byway on this board to be a real and amazing place that you can really go to. I hope to include the real directions on driving each road in the final game, but let’s see what happens.

Of course, I can’t just indiscriminately place scenic roads on the map. There’s a few requirements. I don’t want roads to overlap, with a couple of exceptions. I don’t want roads to intersect often, either. I want a road in each state, but I don’t want roads to be cluttered and too close together. I have to keep them spread across the country. That means some super-obvious roads (like the Grand Canyon drive) have to give way to obscure ones like the Dine’tah Road. There’s also a diverse array of cultures in the United States that I’d like to represent while I’m making this game…but gameplay is my first priority. Point is: creating a map for Highways & Byways requires a lot of trade-offs.

I have priorities set for the coming week. The next stop on this tour is simple: fill in highways between the breakpoints on byways. I need to connect all these roads so players can travel across the map. Then, once I have a cohesive, navigable map, I’ll be doing some early-stage self-testing to take measures on movement speed. This will affect how I set objectives and constraints in the game.





Creative Analysis Paralysis – Who Needs It?

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Ever find yourself paralyzed in the face of fear? Ever find yourself stuck in your creative project? This post is for you.

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Freedom is terrifying. Well, at least it can be. The cousin of freedom is responsibility. As you become a creator, you have to bear the simple truth that your actions have more direct consequences than they will for most people. Many people can defer culpability for their actions to their boss, their parent, or even their political leader. When you become a creator, the buck stops with you.

Responsibility is scary at first. It feels like a heavy sword that you’re not strong enough to wield. Your attempts to take responsibility can feel clumsy at best, or fake at worst.

Responsibility can feel like sitting in a throne with a sword on a thin string dangling over your head. Just ask Damocles.

Now sure, we all know that taking responsibility is good. We know that starting a business is good. We know that creating something meaningful and worthwhile that expresses what we feel inside is good. Yet there’s something that drags at us, the anchors on creators’ hearts.

Steven Pressfield called it “the resistance” in his book, the War of Art. Seth Godin calls it “the lizard brain” in Linchpin. The cartoonist behind the Oatmeal calls it “the Blerch.” Freud calls it the “death wish.”

It’s fear. Admitting that you’re afraid of freedom and responsibility is powerful. The act of admitting this is motivating and uplifting. It makes you smarter, too – more keen to your own internal struggles, more in tune with your emotions, and more readily able to see through your rationalizations and excuses.

This casts our struggles and failures in a whole new light. When you see fear as the root of some of your actions, things start making sense. Some creatives self-destruct with alcohol, drugs, and other vices. Some people give up and watch TV, take the boring job, or run away for the rest of their life traveling  – racking up cool experiences without facing their issues head-on.

Then you have folks like me. Some people stand in their fear like a deer in headlights. Hesitant. Waiting. Trying to think of the best solution, while doing nothing. In board games, we call this “analysis paralysis.” Just as a game can overwhelm you with options, so too can life itself. Self-styled intellectuals often fall into this trap.

Does this describe you? It describes me. Here’s what’s worked for me. I remind myself that I can’t think myself out of complex problems. I find it’s useful to think a little bit, try something new, and change my approach based on what I learn. I try to keep a constant push-pull dynamic of thinking and doing in my life.

Be wise and think about your actions, but don’t be afraid to make a leap when you’re stuck.