How to Generate Traffic for Your Board Game Website

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Last week, I talked about why it’s so hard to get noticed online, covering some steps you can take to more effectively draw attention. Following the steps in that article will definitely help you get started, but there is a lot more to marketing than drawing attention. You need to make people interested in what you have to say and what you have to offer. The best proxy I know for measuring people’s interest online is what we’ll be talking about today: web traffic.

AIDA Model

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According to the Attention-Interest-Desire-Action model which I discussed in A Crash Course in Board Game Marketing & Promotion, I consider web traffic to be interest. In fact, when somebody visits your website, landing page, or Kickstarter campaign, that means something compelled them enough to click on a link or type in the address. Page views alone indicate interest because your leads – your potential customers – are actually engaging with something you’ve made. Even if your sales pitch falls flat and fails to stoke desire or encourage action, you’ve still got their interest.

Encouraging people to click on your website or Kickstarter campaign takes some effort, and I’ll get to specific recommendations farther down in this article. We have a little housekeeping to do first, though. Before we get started with specific tips on how to generate traffic, there are a few requirements you’ll need to meet.

Before Generating Web Traffic

Figure out your audience.

Absolute perfection in the marketplace is impossible to find. You can only make products and services that are perfect for a particular group of people. Your resources are limited and you need to spend them reaching out to a highly targeted specific group of people who care about what you have to say. Before you push traffic to your website – or for that matter, build it – know who you’re working for.

Create a professional website.

Before you even consider pushing your website online (or for that matter, your Kickstarter campaign or a landing page), it needs to look great. Giving you a crash course in web design / Kickstarter setup is outside of the scope of this article, but I do have some quick tips for you if you’ve never made a website before.

  • Go to Bluehost. Purchase web hosting with a .com domain.
  • Install WordPress using one of their guides. (I use WordPress for this site – very user-friendly.)
  • Use a WordPress theme you like and tweak the configuration until you’re satisfied.
  • If all else fails, hire a professional or ask a tech-savvy friend for help.
  • For landing pages: I still recommend setting up a full site with the above tips.
  • For Kickstarter campaigns: refer to popular Kickstarter campaigns and mimic their layouts.
Come up with a marketing strategy.

Before you make serious effort to generate web traffic, make sure everything else in your marketing strategy is in good shape. I talk about doing that in How to Choose & Use a Board Game Marketing Strategy that Works. Web traffic should not be your end goal – generating it is simply a mean to an end.

Learn how to break through the noise online.

The best website in the world isn’t going to matter if you can’t get anyone to look at it. Review my article How to Rise Above the Noise of the Internet & Get Noticed to learn more about getting established online. These two articles don’t share much overlap in content past this point.

6 Ways to Generate Web Traffic

I’m told this is what web traffic looks like.

With all the above prerequisites in mind, this is where we can discuss six recommendations on building traffic for your website or Kickstarter campaign. I’ve used all the methods below myself and have found success with each, so I’m happy to share them 🙂

Reach out to influencers.

This is absolutely the easiest and best way to get web traffic. It’s like drafting off another car to go faster for less effort. It’s not hard to get featured on blogs or podcasts or to get your game reviewed. Identify people who have large or loyal audiences and offer to help them out. Try to help them make content, whether that be through an interview, a review, a live-stream, or even just a well-written press release. This essentially lets you borrow the audiences of people who are already established, bypass the worst parts of the hype machine, and continue on with a permanently larger audience. All forms of influencer outreach can be good for websites, but I’d say reviews are particularly good for Kickstarter campaigns.

Optimize for search engines.

By far, the most reliable and consistent traffic source for this blog is Google. A few months ago, I noticed my work started to pop up in Google. At the time I’m writing this – late February – it accounts for 30-40% of my traffic on any given week, which is a plurality. Whereas influencer outreach is inconsistent but very useful for me, search engine traffic is steady as a rock.

There are a number of things you can do to improve your website’s search engine ranking. These tasks are collectively known as search engine optimization (SEO). SEO can be ridiculously complex and it changes way too often for me to cover in its entirety on the blog. However, I have one really useful tip for you. If you’re using WordPress like I recommended earlier, you can install a plugin such as All in One SEO Pack that will handle the vast majority of your SEO.

From there, you’ll want to make sure you’re using compelling and clickable titles with good descriptions. If you’re doing a simple website, keep your page titles simple. If you’re doing a blog like me, experiment with different title types and see what works. For me, I’ve found the best results by starting posts with “How to” and using the words “board game” somewhere in the title. I also have good luck with titles that start with a number, such as 16 Mistakes I Made on My First Game & How You Can Avoid Them. We can get into a deep discussion of why some titles work and why some don’t, but the best thing you can do is simply experiment, observe, and use the data in front of you to make decisions.

To improve your search engine rank further, it helps to follow both the previous recommendation (influencers) and the following one (social media). Both have great abilities to generate links to your website from other places, which can improve your search engine ranking.

Use social media.

Before I worked up the nerve to contact influencers and before I was ranked in Google, social media was the primary source of my web traffic. Please refer to Setting Up Social Media as a Board Game Dev: A Primer Course for more information.

Long story short, social media is a great way to bring in traffic directly. People can click on links you post – and they will, if your posts are compelling enough. Twitter, Facebook, Instagram, and similar websites are much faster ways to reach out to people than through search engines or influencers – making them really useful for Kickstarter campaigns.

Social media also helps break the ice between you and influencers. Over time, social media links also start to add up and improve your website’s ranking in Google.

Build a mailing list.

Mailing lists are staples of online marketing – and for good reason! They have a tendency to generate a lot of clicks for a little work. The mailer for this blog takes about 20 minutes per week to write and it brings in around 7-8% of my traffic. Much like search engines, mailing lists are steady as clock. I’ll cover mailing lists in more detail in a later post, but for now, go ahead and set up a free account on MailChimp. It’s really easy to use.

For Kickstarter campaigns especially, mailing lists are tremendously useful. You can create a landing page for people to go to long before you ever launch your Kickstarter campaign. You can collect emails over a period of months and then send a single email to everybody simultaneously.

Talk to people directly.

It seems crude and time-consuming, but it works like a charm and it will build your people skills. Social media provides a great venue to speak to people directly about your website or Kickstarter campaign. To be clear, though, I’m not talking about tweeting or Instagramming to the world at large. I’m talking about replies, comments, and direct messages. Building actual, real, concrete relationships with people goes a long way. When you’re starting with absolutely no traffic, either this or advertising is your best bet.

Advertise.

I touched on this last week in How to Rise Above the Noise of the Internet & Get Noticed, but it bears repeating. Eliminate grunt work by taking out some Facebook ads that link to your website. This works especially well if you pair your advertisements with a mailing list. I’ll conclude with something I suggested last week since it’s still highly relevant here.

One method I’ve found particularly useful is to set up a giveaway contest on Facebook. Give away some game or some gift that will attract people who would like your game. Take out anywhere from twenty to a few hundred dollars to boost the post. I’ve gotten emails for as cheap as $0.50 each, once you consider the price of the giveaway prize plus shipping.


Convincing people to visit your site can seem daunting, but there are a lot of methods you can use. Advertising, direct outreach, and influencer outreach are great ways to start. Mailing lists, social media, search engine optimization, and advertising again can continue to bring you traffic on a regular basis.

As always, experiment with a lot of methods, gather data, and see what works for you. And if you have any questions for me, ask below 🙂





The Most Underrated Rule in Business: Have a Backup Plan

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Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & BywaysJust here for Highways & Byways updates? Click here.


In 1519, Hernán Cortés and his 600 man crew washed up on the shores of Mexico. He had colonization on his mind, and he wanted to take over the Yucatan Peninsula. He was outgunned and outmanned, so he did the sensible thing: he ordered his troops to burn the boats.

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This story may or may not be true, but the myth persists. It’s often used as an allegory in business seminars about the importance of commitment to your strategy. After all, if you have no ability to turn back, your only two options are to fight for victory or die. The people who run these seminars say Cortés is a leadership genius.

That’s stupid.

Commitment and persistence are absolutely critical elements to succeeding in anything, especially trying to create a business. I could bring up dozens of stories of famous people who failed over and over again until they were finally successful. This is beyond cliche, though.

The most underrated rule in business is “have a backup plan in mind.” If you do something risky, there is a chance of failure. Don’t set your sights on one particular outcome, set your sights on a particular direction you want to go in. It’s so important to be flexible in the face of failure.

Pursuing your creative passions, building a business, or even generally just trying to be your best self requires a series of course corrections. If you have no backup plan in mind when you do something risky, you make it that much harder to get up when you fall. And you will fall. If you’re pushing yourself out of your comfort zone, you will fall at some point.

What brings this up? Running a Kickstarter campaign has put me in touch with a lot of others doing the same thing. I’ve met people who have quit their jobs to run campaigns. I’ve met people who have their heart set on one particular game. I’ve met people who have sunk tens of thousands of dollars into games instead of putting money into their retirement accounts.

For those of you who read my blog looking for a place to get started, I have some advice for you. This will help you to have a backup plan in case things don’t go how you want them to:

  • Never spend more money than you’re willing to lose.
  • Never get your heart set on one game. (I was guilty of this in 2016.)
  • Always have another design.
  • Keep your day job. (Jamey Stegmaier said it too.)

Let me tell you some things about my personal situation that might help you understand how I’m approaching the board game industry.

I work a full-time job. I will not quit that until board games make more cash than that job. That’s going to take some serious cash, because I work in IT and I have an MBA. I require the ability to pay bills, save aggressively for retirement, and keep a healthcare plan. This is just straight-up reality of living.

I don’t write this blog to promise you a million dollars or whatever. That’s just nonsense. I write this blog to capture the moment. I feel like a lot of people just need someone two years ahead of them in what they’re trying to do. That’s what I’m trying to with the board game industry. That’s why most of my tutorials are for really specific subjects too.

I have multiple designs in mind if Highways & Byways bombs on Kickstarter. On top of that, I’ve got a pretty extensive network behind the scenes through my Discord server. I can collaborate with others far, far more easily than I could at the start of the Highways & Byways development process.

The amount of money I spend on my retirement account outpaces the amount of money I spend on board games by a factor of 3 to 1. This will not change until Pangea Games starts making returns that exceed the returns I get from a Vanguard index fund.

Don’t fall for the cutesy crap online that tells you all you need is passion and commitment. You need to be smart about your approach to your projects, too. You need to have a Plan B.

I believe whole-heartedly that you can make a living making board games. I believe whole-heartedly that you can do creative things, have fun, and make a life out of it. I believe it’s a repeatable process, too. I believe you don’t have to be some incredibly rare sort of person. I believe that most people who try for long enough can make it work. It just takes a lot of time, a lot of dedication, and the ability to change as needed.


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How to Rise Above the Noise of the Internet & Get Noticed

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If you are a board game developer like me, you are simultaneously privileged and burdened to live in this current time. We’re in an unprecedented era of creativity made possible by the internet and low barriers to entry. On the one hand, board games have seen a massive surge of popularity, growing about 20% every year for the last few years. It seems like board gaming just broke a billion dollars as a market. Now it’s about to break a billion and a half.

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Where there is money to be found, there are opportunists to ready to exploit it. That’s not necessarily a bad thing, since competition has been forcing board games to get better and better. Yet as a board game developer, especially one working alone or in a small team, it can feel like there are too many people launching at the same time. Marketing your game online can feel like screaming into a void.

That’s not how you use Twitter.

So many board gamers out there share the same lament. Why is it so hard to get noticed on the internet?

Before I suggest a remedy to being ignored online, I’d like to state four observations I’ve found in my 2 1/2 years as a game developer whose marketing is done almost entirely online. Understanding why it’s hard to get noticed on the internet is critical to understanding how to fix it. In fact, I’m going to spend a lot more time talking about why than how. Understanding how the modern internet organizes and prioritizes information is one of the most important things you can understand as a marketer, and arguably as an informed citizen.

Why is it hard to get noticed online?

The barriers to entry have been dramatically reduced and a lot of people are taking advantage of this.

This is the root of every evil when it comes to getting noticed online. The internet, as a broad technological and social power, made it so, so, so much easier to reach out to people. Even in the early to mid-1990s, people were starting to use instant messaging and emails. You could make a website fairly easily back then with a little HTML knowledge, and now it’s as simple as setting up a Wordpress site. I know this all sounds like stating the obvious, but I’m doing this because we take it for granted. The world order was upended a couple of decades ago and we’re still figuring out what to make of it.

On top of that, the board game industry itself is very healthy. The internet has allowed us to reach out to niche audiences who are too small or geographically dispersed to cater to through brick-and-mortar stores. That includes the hobby board game market, which has been doing gangbusters ever since the mid-2000s, and arguably as far back as Catan in 1995. Kickstarter has allowed newbies to make games, make cash, and build an audience. Manufacturers have become a lot more accessible because of this growing indie market, making print runs for cheaper and for smaller minimum order quantities.

When you have all these many factors working together, the board game market has grown explosively in terms of cash. I think it’s grown even more explosively in terms of how many people are vying for that cash…but good luck trying to find hard data to prove or disprove my intuition! Basically, you’re playing hardball with both newbies and established businesses because the barriers to entry that used to make the hobby board game market impossible have been mowed down.

Algorithms on social media sites and search engines are biased toward established people.

Because the internet opened the floodgates for information, we needed a way to organize it. Suddenly the defining struggle was not the lack of information, but lack of the ability to filter good information from bad. This is a profound paradigm shift from the way our parents and grandparents have been conditioned to think.

This is what determines whether you’re seen or not online.

Social media, in my opinion, codifies the modern form of the internet. The internet I remember as a child (I was born in 1993), was best represented as a search engine. Now it’s best represented as Facebook. After a handful of companies built up the social institutions of this brave new digital world, they had to take responsibility for organizing information the way search engines used to. That was the only way social media sites could survive long enough to evolve away from being cool little oddities.

Social media sites took a note from the search engines before them: they developed algorithms to help people sort information. One of the best ways to see what information is good and what information is bad is just to see what people say. That means the stuff that gets more likes, retweets, shares, or whatever else wins on a social media site’s algorithm. Based on my observations, social proof – how people react to content – is more important than keywords.

This is all my very long spiel to say this: established people have audiences. People with audiences get social proof – likes, retweets, shares, and so on. That means their content is prioritized on social media and on search engines. That means that yours – as a newcomer – is not. They get the fast lane, you get the slow lane.

Even people who curate content online are not immune to it. They rely on search engines and social media as sources for their content. They also want to raise their own level of visibility and build their own audience, incentivizing them to do things that will get them more likes, retweets, shares…you get the idea. It’s the hype machine at work.

Your potential audience has too many demands on their attention.

Social media sites and search engines are trying very hard to curate content for us. The internet provides such an unimaginably vast amount of information, though, that they can’t possibly take on this Sisyphean task. The average social media user has to wade through so much garbage to see what they are genuinely interested in. You get lumped in with the garbage if you’re not smart about how you come across.

Internet users are given the unenviable task of having to make a lot of quick decisions. Read this or that? Should I watch or ignore? In order to make sense of their feed, people have to rely on sloppy heuristics to decide what’s worth their time. That goes back to, you probably guessed it, likes, retweets, shares, and so on.

Young people are resistant to traditional advertising.

We don’t live in the Mad Men era. There was a very, very brief moment in existence where you could use mass media channels like radio, television, and newspapers to drill ideas into people’s heads and be reasonably sure they’d take action based on what you wanted them to do. Don’t believe me? Read up on hypodermic needle theory – this old marketing idea that people instantly accepted what you told them like you gave them a shot of medicine.

Saying that young people don’t respond to advertising is so often stated that it’s become a cliche. From my experience, this has mostly held true and young people roll their eyes at advertising. You can’t blame them. That means that in order to stand out, you have to be creative, subversive, or already popular.

All this said, social media has led to a resurgence in advertising because of its unique ability to target exclusively the people who would be interested in a particular ad. You can definitely use Facebook ads or other forms of targeted advertising to your advantage – I’ll talk about this more later. For now, just understand that you won’t be able to simply put up a bunch of fliers, take out a TV ad, or get a lot of radio play. You need to shift your focus from broadcasting to narrowcasting by targeting a small group of highly interested individuals.

How can I get noticed online?

Everything I said above ultimately circles back to the fact that getting noticed online can be extremely difficult without an established name brand or a lot of resources. There are some steps you can take to improve your situation, though. You can slowly build an audience online using the tips below.

Understand it takes time.

Because social media and search engines are so biased toward the established, it will not be easy to break through the noise. It will take years of persistence to build an audience. The only way you can shortcut this is with money, either by outsourcing grunt outreach work to workers for wages OR by paying for lots of highly targeted advertising. If you are working alone or in a small group and you don’t have a lot of money to burn, get comfortable and accept that this process takes time.

Figure out who your audience is.

Because it’s going to take time and hard work to build an audience, you need to make sure you’re spending your time wisely. To make for a smooth rise to prominence online, you need to clearly define your audience and pitch directly to them. Don’t waste a second on an untargeted audience. That’s like running a marathon in the mud – time-consuming, exhausting, and pointless.

You may want to refer to A Crash Course in Board Game Marketing & Promotion for more information.

Have a clearly defined marketing strategy.

You can read more about that in How to Choose & Use a Board Game Marketing Strategy that Works. The short and sweet version is that you need to go in with a plan. Because it’s going to take a long time to push through the noise, you want to make sure you’re using your time very efficiently. Figuring out your audience is a great start, as is coming up with a pitch that resonates with them. That’s not enough, though.

You need to figure out what you’re going to do once you have people’s attention. There must ne a website or landing page for them to go to. You need to have a community or mailing list for people to join. You need a way to stay in touch so you can ask everybody to take action when it counts. Figure all this out so that your time is being used as effectively as possible.

Use data to figure out what your audience likes.

Planning is an indispensable part of building an audience, and – more broadly – a business. It’s a shame that plans break down the moment they’re put to use. That’s why you need to rely on data.

When you’re first getting started, you need to set up a system for gathering data. Find the analytics/insights feature of Facebook, Twitter, Instagram, and other social media sites you’re using. Set up Google Analytics for your website. All of these systems will help you collect the data you need to move forward. Instead of saying “this post was kind of popular, I’ll do another one like it,” you will have specific, empirical, hard facts and figures to aid your decision-making.

If your main goal right now is to build attention, figure out which metric best indicates when your content is getting attention. On Instagram, it’s likes and comments. For Twitter, it’s retweets. With Facebook, it’s shares and reactions. On your website, it’s page views. Then maximize that. What breaks through the noise on social media changes often, but the general rule of thumb you want to follow is “do what will get you seen by the most people in your audience.”

Pay attention to which of your tweets, posts, articles, and pages are the most popular. Use hard data to tell what’s doing well and what’s not. Find your top 10 tweets, posts, articles, etc. and write down the aspects that all of these things share. For example, let’s use tweets and say your most common tweets are all specific advice, 100 characters or less, and contain a photo. That means in the future, more of your tweets should contain specific advice, 100 characters or less, and a photo.

What works for your audience will be different than what works for my audience. That’s the magic of collecting data, though. There is a lot less guesswork this way and you can focus on doing what works.

Play the algorithms.

You cannot beat the algorithm unless you are a Kardashian. (If you are, then I’d like to welcome you the hobby.) If you want to build up a presence on Facebook, Twitter, Instagram, YouTube, Google searches, or any other site that I can’t think of or doesn’t exist at the time of this post’s publication, you need to do one thing. You need to do this for every single website you want to build up a presence on too.

Take 30 minutes to browse each site and see what conditions cause posts to get popular. On Facebook, posts with a lot of comments and reactions are prioritized. For Twitter, it’s retweets. With Instagram, it’s likes and comments. On Google, numbered list articles tend to rise to the top. Every few months, review the conditions that cause posts to get popular. These conditions will always change. Make your content meet the conditions. In doing so, you won’t automatically get noticed, but you will dramatically improve your odds.

Once you perfect your message, use highly targeted advertising.

Remember how I said a few paragraphs ago that “the only way you can shortcut this is with money,” referring to the process of breaking through the noise? Advertising, particularly on Facebook, is the best way I’ve found to do this. Facebook ads are a great force multiplier if you have the cash. You have to know your audience, know what they like, have a strategy, and tweak ads based on what the data tells you. If you do this right, though, a couple hundred dollars can put a lot of eyes on your projects.

I know a lot of game developers don’t want to spend money on ads. I know it’s expensive to self-publish games. If you’re clever, though, you can get an email address for every $1 you spend on Facebook, and as many as 5-10% of the people you email might end up buying your game. That can add up really quickly.

One method I’ve found particularly useful is to set up a giveaway contest on Facebook. Give away some game or some gift that will attract people who would like your game. Take out anywhere from twenty to a few hundred dollars to boost the post. I’ve gotten emails for as cheap as $0.50 each, once you consider the price of the giveaway prize plus shipping.


Sharing your thoughts online does not have to feel like screaming at the void. You need a clear plan, time, hard facts and figures, and an understanding of how the internet curates information. Keep at it for a few months, experimenting and tweaking as you go along. At first, nobody will notice. Then a handful of people will notice you and your audience will grow to dozens, hundreds, and thousands with time. Work smart and be persistent!