As much as I love to write about board game development, sometimes you need to take in other points of view. For that, we have guest posts!
I’ve been running this blog for a long time. While my preferred format for sharing others’ knowledge is an interview, you can find our guest posts below. Enjoy!
Tiny changes in game design may have remarkable impact on how playable the game might be. Accessibility guidelines won’t substitute for a deep understanding…
The designers of Colony likely asked themselves, “Is this runaway leader mechanism a bad thing?” I say “no” for two reasons.
Pattern building board games are really popular among the hobby board gaming crowd. That includes Azul, Sagrada, A Feast for Odin, Quadropolis, and more!
Creating a great scoring system in a board game is hard. How do you make an arbitrary point system feel connected to the underlying ideas in your game?
Variable player powers are a popular board game mechanic. Games with this mechanic range from Gloomhaven to Terraforming Mars to 7 Wonders.
One of the hallmarks of good board game design is being able to create hard choices. Particularly when hard choices come from simple mechanics.
Perfect board game pacing is one of the most underrated aspects of board game design. A great board game feels challenging and interesting throughout.