Behind the Scenes: Lessons from a Kickstarter Board Game Publisher

Board game publishers deal with a lot of things you never see. Publishing companies like my own, Pangea Games, can take actions that seem really weird to an outsider.

In this series, I share tales from my own experiences, observations gleaned from playing other board games, and insights gained from the Pangea Games online communities. All of this will come together, week by week, to help you understand the big, complicated world of board game publishing.

 

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Why Board Game Publishers are So Weird

6 Reasons You Shouldn’t Make Board Games Alone

The board game industry has changed an enormous amount in the last few years. We’re seeing more million dollar Kickstarter campaigns. We’re seeing “good ideas” go to Kickstarter and struggle to fund, if they fund at all. More and more, game developers are starting to co-publish, working in larger teams and getting more than one brand name on a box. What’s all that about and what does this have to do with working alone versus working in a team?

What is a Tabletop Game? This is Everything that Goes into Making a Board Game.

For the last few years, we’ve been living through a glorious age: the Great Board Game Renaissance. In a world aglow with smartphones, tablets, and those annoying billboards that change every five seconds on the side of the road, analog gaming has become a welcome retreat for millions. I wouldn’t have expected history to unfold like that when I was a kid, but here we are.

People are Weird, Markets are Weirder…Especially with Board Games

For the last several years, wildly successfully Kickstarter campaigns have redefined the rules of success in the board game industry. You no longer had to submit your game to publishers or raise a bunch of money to bankroll your own print run. People like Jamey Stegmaier, creator of Scythe and the Kickstarter Lessons blog, were able to create multi-million dollar businesses with relatively little.