Curious about my old posts? These are my 15 favorites.


Childhood Version of War Co

Sweat and Serendipity & How I Got Into the Board Game Business

I didn’t mean to be a board game developer, but everything I did to get here was on purpose.

 Five Levels of Communication through Game Development

Five Levels of Communication through Game Development

When it comes to games, there are a handful of truths that are very important to realize. Ideas don’t mean much. Execution is everything. Communication is key.

 Game of Darts

A Crash Course in Marketing and Promotion

Marketing covers a wide array of activities that convince people to care about and eventually buy your game. Marketing is best understood as an ongoing process that breathes itself into everything you do as a self-publishing board game developer.


How to Develop Visually and Physically Accessible Board Games

The most common one is colorblindness. Other common inaccessibilities are tokens you can’t tell apart by touch, tiny text, random placement of game symbols, poor contrast, non-standard dice with special faces, paper money, and so on.

How to Develop Mentally and Emotionally Accessible Board Games

This is one of the hardest categories for a modern designer game to do well within – the more strategically and tactically interesting a game is, the harder it is for it to be delivered as a cognitively accessible experience.

How to Develop Inclusive Board Games

People need to see people like them reflected in a cultural product before they see it as being for people like them. When under-represented groups look at a shelf of board games and see only white men staring back at them, that creates an accessibility barrier.


5 Massive Mental Shifts I Made While Breaking into the Board Game Industry

Entrepreneurship is hard. One of the hardest parts of entrepreneurship is knowing when to change your mindset. We all go into our day-to-day endeavors saddled with a set of assumptions on how life works. Our assumptions are always a little bit wrong, but the act of assuming we know how to act is sometimes a useful way to deal with the bigger enemy of indecision. That said, from time to time, we all must undergo the painful process of changing our belief systems to move forward in life.


16 Mistakes I Made on My First Game & How You Can Avoid Them

If you spend time analyzing your failures, you can pick out specific things that you can do better next time. In April of this year, I did an autopsy on my first game, War Co.

3 Simple How-To Guides for Board Game Fulfillment

Even domestic fulfillment – packages originating in the United States and going to somewhere else in the United States – can be tricky.

How To Prepare for the Cost of Board Game Fulfillment

Nothing can take the steam out of creator’s sails quite like the brutal reality of trying to ship a physical product all over the world.

Setting Up Social Media as a Board Game Dev: A Primer Course

You probably found me through Twitter. I have data that says so. My first game, War Co.,  succeeded because of social media. As I write this, I have over 10,000 followers between the War Co. and blog Twitter accounts and over 25,000 followers on Instagram.

Carcassonne: Accommodating Different Play Styles

At the geriatric age of seventeen years old, Carcassonne is one of the elder games of the recent board game renaissance. It remains one of the most enduring, nuanced board games on shelves today.

Monopoly: The Game That Board Gamers Love to Hate

When you tell someone that you’re into board games, they often ask, “oh, you mean like Monopoly” before you instinctively cringe. Currently rocking a sold 4.4 on BoardGameGeekMonopoly is the kind of game that board gamers love to hate.

Twilight Struggle: Maintaining Tension

Twilight Struggle is the golden child of the board game community, having reigned at the top of the Board Game Geek’s ranking system for an extremely long time before being dethroned by Pandemic Legacy.

Creating the First Version of Game Rules

When it comes to game development, you don’t want to get attached to your ideas early on. Your priority is simple: make a playable game as early as you can. Don’t focus on making your game good or pretty at first.